Michael Nitsche
Professor
- School of Literature, Media, and Communication
Overview
Dr. Michael Nitsche joined the School of Literature, Media, and Communication in 2004, and formed the Digital World & Image Group DWIG (http://dwig.lmc.gatech.edu/) shortly after. His research looks into digital spaces, where and how they intersect with physical environments. Combining video games, mobile technology, and digital performances, he experiments with borderline areas of digital and physical media. Michael holds a PhD in Architecture from the University of Cambridge and applies performance and craft to design new digital media and support human creativity. His work combines theoretical analysis and practical experiments and his collaborations include work with the National Film and Television School London, Sony Computer Entertainment Europe, Turner Broadcasting, Alcatel Lucent, and others. His work has been supported by NSF, NEH, and industry grants. He is author of Video Game Spaces: Image, Play, and Structure in 3D Worlds (MIT Press, 2009), co-editor of The Machinima Reader (MIT Press, 2011) and has published on Human Computer Interaction, Game Studies, virtual worlds, digital performance, and machinima. Since 2015 he is co-editor for the Taylor&Francis journal Digital Creativity.
- Ph.D. Cambridge University
- M.Phil. Cambridge University
- M.A. Freie Universität Berlin
Interests
On the graduate level, his teaching is rooted in a material-based design philosophy that emphasizes the importance of balancing interaction design with the material needs of all design components involved. This includes theory and critical discussions as well as experimental practical explorations.
On the undergraduate level, his teaching increasingly leans into issues of environmental awareness. This is reflected in relating projects to local cultural conditions as well as more technical sensing and displaying of hyperlocal environmental data.
His teaching philosophy centers on critical reflection: to explore design, technology, and humanistic relations to both through an ongoing critical dialogue for which the class is the setting. Methodologically, this aims for an experiential learning approach where students are encouraged to explore their own encounters with a challenge through hands on activities. On the graduate level, this also includes encountering open research questions and developing them as part of a class project to blend research and teaching.
Core academic communities for this work are: the Tangible, Embedded and Embodied Interaction Design community withing HCI (TEI conference), design research communities such as the Design Research Society (DRS) and Designing Interactive Systems (DIS), as well as media studies communities, especially Game Studies.
- Digital Media
- Media Studies
- Science and Technology Studies
Focuses:
- Europe
- United States
- Environment
- Creativity in Context
- Digital and Mixed Media
- Digital Communication
- Digital Humanities
- Drama and Theater Studies
- Emerging Technologies - Innovation
- Human/Machine Interaction
- Innovation
- Media
- Mediatized Culture
- Performance
- Perspectives on technology
- Science and Technology
- Sustainability
- Technology and Innovation
Courses
- LCC-2730: Construct-Moving Image
- LCC-3406: Video Production
- LCC-3843: Spec Topic-Communication
- LCC-4699: Undergraduate Research
- LCC-6215: Media Studies
- LCC-6312: Dsgn,Tech&Representation
- LCC-6650: Project Studio
- LCC-6800: Master's Project
- LCC-8823: Spec Top-Game Dsgn&Analy
- LMC-2698: Research Assistantship
- LMC-2730: Construct-Moving Image
- LMC-3262: Performance Studies
- LMC-3314: Tech of Representation
- LMC-4600: Seminar Perform Studies
- LMC-4699: Undergraduate Research
- LMC-4720: Interactive Narrative
- LMC-6213: Edu Applications New
- LMC-6310: The Computer Expressive
- LMC-6318: Experimental Media
- LMC-6650: Project Studio
- LMC-6800: DM MS Project Course
- LMC-8803: Special Topics
Publications
No Recent Publications ReportedUpdated: Jan 5th, 2026 at 10:50 AM