Archive for April, 2008

Watching The Daily Show tonight filled me with joy. They did a report from inside of Grand Theft Auto 4 (which came out today). I have not been keeping up-to-date on the whole machinima scene but I really wished more people would try doing greenscreen within video games. A project at Georgia Tech is looking at using Second Life for augmented reality but I don’t think we have to go that far. I realize that perspective and lighting is usually a problem (and the fact you can’t manipulate anything in the virtual world) but how hard would it be to record a scene in WoW and insert real life people that look like their walking in Orgrimmar? You could even use an omni-directional treadmill painted in green for the full effect.

I think I’m just ranting because I don’t have time to work on machinima stuff.

P.S. I was just looking at some machinima on Youtube. Look people I know the medium allows for rapid development but start normalizing your audio. Whenever I start to watch a machinima that sounds like they used a cellphone on a windy day to record their audio I stop watching, I don’t care how hilarious your “let’s make fun of video games” joke is.

I found some open source graphing software that uses Flash, it’s pretty cool. Here are the projected Grape Fruit Sales for ‘08.

It seems I have finally past the other Ben Medler (the musician) as the first hit on Google when someone searches for ‘Ben Medler’.

I’m Feeling Lucky.

I’m probably late to the game when noticing these things but I can’t help but think, I like Office 2007’s UI. At least from a graphic standpoint. The use of fades and transparency just make moving my mouse around the menus a fun activity (I am amused very quickly). Everything is instantly gratifying and visual.

It’s interesting because I went to a talk by Jasper Juul last week and he mentioned this very same design principle. He looked at casual games and how the ones that do well tend to have a “Juiciness” factor, or excessive positive feedback. It makes sense, hardware capabilities do not limit developers any more from using a lot of animations and what we would have called “frivolous” UI details just a decade ago. I’m still waiting for my fully animated intelligent OS desktop though.

Another point about Office 2007, when I first started using it of course it was strange. More graphics, no main roll out menus, and some tools had moved. But after only a few months of using it I’ve gotten used to it. The other day I was trying to instruct someone, who was using Office 2003, where to find some ‘track changes’ feature and since in Office 2007 it’s just right in front of me when I have the review pane open I couldn’t tell them how to find the feature.

It reminds me of the studies on how users get used to an old interface and don’t want to move to a new one, or how it’s in a developers best interest to keep a ‘tried and true’ UI scheme since users have become experts with that layout. Maybe I am used to diving into new interfaces so this ‘legacy’ effect didn’t hold true for me. Or maybe Office 2007’s interface is just better even if it is only the graphics :) .

And now it’s April. How did that happen? I will have to remember that March is a busy time around Georgia Tech or maybe it’s just because my work has caught up with me.


Anyways one thing that I have been taking a greater interest in the past few months is keeping track of conferences, specifically for games and interactive media. It seems a lot are popping up around the globe and I’m trying to gauge how each one is valid to either submit papers or look into the proceedings afterwards.


GDC is always a good standby for the definitive game conference. I missed GDC this year, which was bitter sweet. I’ve gone the previous two years and I had a great time. Though the second time, 2007, I feel I didn’t get as much out of it as I did in 2006. Plus I also went to the Austin GDC conference in fall 2007 which made me decide not attending GDC-proper was the way to go this year. But I was able to read a lot of the articles about the talks online and converse with people that had gone, so I’m glad I didn’t shell out the money this time.


But besides GDC there are a lot of game or game-related conferences out there that I’ve included below. Some of the conference websites are from last year but most of those have the possibility to return. I also starred the ones I’m trying to get to this year.



Popular Conferences:
SIGGRAPH

DIGRA
CHI

AI and Interactive Digital Entertainment (AIIDE’08)
Austin Game Developers Conference




Game Related Conferences:
Games+Learning+Society Conference
CyberGames 2008
Edutainment 2008, Conference on E-learning and Games
Computer games, between text and practice
SIGGRAPH Sandbox 2008 **
CFP: Future and Reality of Gaming (FROG)
The [Player] Conference
Fun and Games
Meaningful Play **
Play Conference



Computer Oriented Conferences:
Conference on Entertainment Computing
Advances in computer entertainment technology
Intelligent Virtual Agents 2008 **
Conference on Intelligent User Interfaces (IUI 2008)
HCI2008 Culture, Creativity, Interaction
Conference on Computer Science and Information System



Digital Media Conferences:
Symposium C6
Creative Construct: Building for Culture and Creativity
IMMERSCOM
DIMEA 2008
Conference on Weblogs and Social Media
Interactive content exchange 2008
Association of Internet Researchers